Overwatch 2 leaked Season 9 patch notes:

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Carver Fisher

  ❘   Published: 2024-01-28T23:05:55  ❘   Updated: 2024-01-28T23:16:19

Overwatch 2 pro Rupal leaked Season 9’s patch notes on stream, and the new season is bringing sweeping changes no one expected. Here’s what you can expect from Season 9 based on the leaked notes.

Overwatch 2’s meta has been fairly turbulent since release, with a number of degenerate picks (looking at you, Mauga) taking over as players claim support role is broken and that there’s too much damage in the game.

While Mauga can be nerfed, it’s difficult to make sweeping gameplay changes that address issues players have with the game. Unless you were to change every character’s health, that is.

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As it turns out, Overwatch 2 is likely to be doing that and much more for Season 9, all on top of the massive competitive overhaul. It’s important to note all of this is subject to change before the release build, and that all leaked notes are from Overwatch pro Rupal’s on-stream leak. Here are the full leaked patch notes:

Overwatch 2 Season 9 early patch notes

Global Projectile Size Increase

Most damage-dealing projectile sizes have been increased, allowing all heroes to hit their targets more easily

Hitscan weapons with a high spread and rate of fire, such as Soldier 76’s Pulse Rifle, have been increased by 0.05

Average hitscan weapons and abilities, such as Cassidy’s Peacemaker, have been increased by 0.08

Travel-time projectile weapons that are shotguns, such as Roadhog’s scrap gun, or have a high rate of fire, such as Ramattra’s Void Accelerator, have been increased by 0.05

Travel-time projectiles that travel slower than 50 meters per second, such as Pharah’s Rocket Launcher, are increased by 0.15

Travel-time projectiles that travel 50 meters per second or more, such as Hanzo’s Storm Bow, are increased by 0.1

Projectiles excluded from this update:

Ana’s Sleep Dart

Brigitte’s Whip Shot

Reinhardt’s Firestrike

Roadhog’s Chain Hook

Sigma’s Accretion

Sombra’s Virus

Health Pool Update

The total Hero health pool for all heroes, including health, armor, and shields, are increased from around 15% to 20%.

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Ultimate Charge Update

All hero ultimate costs are increased by 10%.

Tanks

D.Va

Base Stats

Pilot D.Va’s health increased from 150 to 175

Mech D.Va’s armor increased from 300 to 375

Self-Destruct

Outer radius max damage increased from 900 to 1000

Inner radius range increased from 4 to 6 meters

Doomfist

Base Stats

Health increased from 300 to 375

Rocket Punch

Max impact damage increased from 50 to 75

Max wall slam damage increased from 30 to 40.

Junker Queen

Base Stats

Health increased from 300 to 375

Rampage

Wound damage over time increased from 60 to 90.

Mauga

Base Stats

Health increased from 300 to 400

Orisa

Base Stats

Armor increased from 275 to 350

Ramattra

Base Stats

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Health increased from 200 to 275

Reinhardt

Rocket Hammer

Damage increased from 85 to 100

Charge

Wall impact damage increased from 225 to 275

Roadhog

Base Stats

Health increased from 550 to 650

Sigma

Base Stats

Shields increased from 200 to 275

Winston

Base Stats

Health increased from 200 to 225

Armor increased from 200 to 250

Tesla Cannon

Damage increased from 60 to 75 damage per second

Primal Rage

Punch damage increased from 40 to 50

Wrecking Ball

Base Stats

Armor increased from 100 to 175

Zarya

Particle Cannon

Primary Fire Beam width increased from 0.15 to 0.2 meters

Damage

Role Passive Changed

Reload speed bonus on elim removed

[NEW] Role Passive: Dealing damage reduces healing received by 20% for 2 seconds

Ashe

Base Stats

Health increased from 200 to 250

B.O.B.

B.O.B. weapon damage increased from 14 to 17

Bastion

Base Stats

Health increased from 225 to 275

Cassidy

Base Stats

Health increased from 200 to 250

Deadeye

Initial damage rate increased from 130 to 150

Damage rate increased from 260 to 300

Echo

Base Stats

Health increased from 200 to 250

Focusing Beam

Width increased from 0.2 to 0.25 meters

Duplicate

Maximum combined health, including health, armor, and shields, increased from 300 to 350.

Genji

Base Stats

Health increased from 200 to 250

Dragonblade

Swing recovery decreased from 0.9 to 0.7

Hanzo

Base Stats

Health increased from 200 to 250

Storm Arrows

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Damage increased from 65 to 75

Cooldown reduced from 10 to 8 seconds

Junkrat

Base Stats

Health increased from 200 to 250

Mei

Base Stats

Health increased from 250 to 300

Pharah

Base Stats

Health increased from 200 to 250

Rocket Launcher

Self-damage percentage decreased from 50% to 25%

Recovery reduced from 0.85 to 0.8 seconds

Projectile speed increased from 35 to 40

Jet Dash [NEW]

Horizontal dash in the direction you’re moving

10 second cooldown

Bound to secondary fire by default

Jump Jets

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20% weaker

Cooldown increased from 10 to 14 seconds

Gives 50% of your fuel back

Concussive Blast

25% weaker horizontal knockback

Range decreased from 8 to 5 meters

Cooldown decreased from 8 to 5 meters

Now deals 30 damage

Rocket Barrage

Now instantly reloads Rocket Launcher

Now shows spread of the barrage when the show accuracy option is enabled on your crosshair

Hover Jets

Fuel decreased by 20%

Speed boost increased by 100%

Now gives you better aerial maneuverability

No longer refuels in the air, only will refuel once you land

Fuel can increase to 200% capacity if filled from Jump Jet and Jet Dash

Can be used without fuel to slow your descent

Reaper

Base Stats

Health increased from 250 to 300

Sojourn

Base Stats

Health increased from 200 to 250

Soldier 76

Base Stats

Health increased from 200 to 250

Sombra

Base Stats

Health increased from 200 to 250

Symmetra

Base Stats

Shields increased from 100 to 150

Photon Projector

Primary fire beam width increased from 0.15 to 0.2

Torbjorn

Base Stats

Health increased from 200 to 250

Tracer

Base Stats

Health increased from 150 to 175

Widowmaker

Base Stats

Health increased from 175 to 200

Support

Role Passive Changed

Regenerative passive now reduces the delay before regen begins by half (2.5 seconds)

Ana

Base Stats

Health increased from 200 to 250

Baptiste

Base Stats

Health increased from 200 to 250

Brigitte

Base Stats

Health increased from 150 to 200

Rocket Flail

Damage increased from 35 to 45

Illari

Base Stats

Health increased from 200 to 250

Kiriko

Base Stats

Health increased from 200 to 250

Kunai

Base projectile size reduced from 0.18 to 0.15

Lifeweaver

Base Stats

Health increased from 175 to 200

Lucio

Base Stats

Health increased from 200 to 250

Soundwave

Damage increased from 25 to 35

Knockback increased 12%

Movement lockout duration increased from 0.3 to 0.45

Mercy

Base Stats

Health increased from 200 to 250

Guardian Angel

Active duration on jump and crouch bonus movement cancelation reduced from 1.5 to 1 seconds.

Sympathetic Recovery

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Health recovered from healing dealt increased from 25% to 40%.

Moira

Base Stats

Health increased from 200 to 250

Biotic Grasp

Secondary fire damage increased from 50 to 65 damage per second

Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.

Zenyatta

Base Stats

Health increased from 75 to 100

Shields increased from 150 to 175

That’s all we know about the Overwatch 2 Season 9 patch notes so far. We’ll update as more information becomes available.

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